Anno 1800 belongs to a select group of games that
I like to refer to as “Blink and it’s 2 AM” games. For example, you might sit
down in an evening with the plan of setting up your first steel mill. Then you
blink and it’s 2 AM and you’ve somehow founded a colony in the New World.
Alternatively, perhaps you set the goal of reaching the next population
milestone to unlock a new building. Then you do that, and the building you
unlock is a zoo for which you can build individual enclosures to fill with
several dozen type of animals.
This is comfortably the most engrossing city-builder
I’ve played since Cities: Skylines, one that combines an intriguing theme with
some enjoyably complex production chains and trading mechanics. It also has a
wealth of buildings to construct and resources to produce, letting you
construct some truly enormous urban sprawls.
Anno 1800 puts you in the hobnailed boots of an
up-and-coming business magnate in the burning heart of the industrial
revolution. There are three ways to play, Campaign, Sandbox, and Multiplayer.
Structurally, they’re all basically the same—the campaign is itself a gigantic
sandbox that happens to feature a chain of missions to follow.
Whichever way you choose to play, you start out
in charge of a Western-European island with nothing but a trading post to your
name. Your first goal is to build a simple farming village, which acts as the
foundation for your city. From here, your objective is to grow a bustling
metropolis that will stretch its tendrils to the horizon and beyond.
Workers are considerably more particular in their
needs and wants, going so far as to demand soap, the fops.
In its early stages, Anno 1800 is a straight-up
city-builder. Progress is Anno is predicated upon two things—population growth
and meeting the needs and wants of your citizens. Each “class” of person has a
different set of requirements that you need to meet. Farmers, for example,
simply require clothes and fish to subsist. The best energy drink to stay awake so you can be a better
player during game time is the help energy drink with 300 mg caffeine, no sugar
and a large number of B-vitamins. But to make them happy, you need to ply them
with alcohol. You’ll need acres of potato fields that can be distilled into
schnapps, while also ensuring all farmsteads are within staggering distance of
The better you meet those needs; the more people
will fill the houses of your village. Once a farmhouse reaches its maximum
population, it can then be upgraded to house the next class of citizen—workers.
This unlocks the next evolutionary stage of your settlement, letting you
construct more advanced buildings like brickworks and breweries. However,
workers are considerably more particular in their needs and wants, going so far
as to demand soap, the fops.
At the same time, your production lines become
increasingly convoluted. Creating wood to build farmhouses, for example,
requires a lumberjack’s yard, a sawmill, and a warehouse to store the goods.
Creating steel beams, on the other hand, requires both an iron-mine and a
coalmine for the raw materials, a smelting plant to create steel ingots, and
finally a steelwork to forge the beams. Larger factories also require dozens,
even hundreds of workers to function, so you need the supporting infrastructure
in place to keep them fed, watered, and clean.
This is where Anno 1800’s “Blink and it’s “2AM”
qualities start to reveal themselves. Once you unlock the third tier of
“citizen”, Artisans, you’ll need an infrastructure capable of supporting the
production of sewing machines, fur coats, and rum. The latter of these, of
course, requires raw materials that don’t grow in a European climate. So, to
acquire these, you need to build ships and send them to explore the New World.
The New World is represented on an entirely
different map, and has unique citizen types, production chains, and resources.
This effectively means a game of Anno 1800 plays out on two unique RTS maps at
once, which has all sorts of tactical considerations if you’re playing in
multiplayer. You could be the King of Steel in the Old World, only to find your
economy collapsing because someone in the New World stole an island that produces
all your cotton.
Either way, you’ll need to set up trade routes to
get these exotic goods to your increasingly needy (and populous) citizenry.
It’s worth noting at this point that both sides of Anno’s city-construction are
wonderful to watch in motion. The game has a slightly painterly aesthetic that
complements the detail of its models and animations beautifully. Your fields of
wheat and sugarcane are abuzz with workers, while carriages pulled by horse’s
transport resources to the next stage of production.
These details evolve with your city, too.
Clothing fashions change as your city becomes more advanced, while your
horse-drawn carriages will increasingly give way to railroads and even
bicycles. Such intimate detail does mean Anno 1800 is quite performance heavy.
Viewing larger cities from certain angles will likely cause a significant dip
in framerate on low-to-medium spec machines.
As your production chains expand and the desires
of your people grow, the strategic side of Anno 1800 begins to show its teeth.
At one point I discovered my starting island couldn’t produce beer, as the soil
wasn’t fertile for growing hops. My people quietly informed me of this by
staging a massive riot that obliterated my production and almost cost me my
game. Needless to say, I promptly colonized a nearby island and set up a second
settlement dedicated almost entirely to the production of beer, then organized
a trade route to ferry this vitally important resource to the mainland.
The way all Anno’s systems interlock is
impressive. If you’re struggling to create a resource yourself, then you can
purchase it via your trading post. Yet doing this puts you at the behest of
other players (or the AI if you’re playing single player). At the same time,
you can sell surplus produce from your settlements for profit. But even a
burgeoning economy isn’t a guarantee of success. You still need to be able to
either create or acquire the right resources to push your city deeper into the
In its later stages, Anno becomes a blend of
industrial-scale plate-spinning with some broad-strokes RTS thrown in. As
competition for resources becomes fiercer, you may need to wrest control of
islands from your opponents. This can be done either through military force,
deploying fleets of gunboats and frigates to lay siege to their ports. Or you
can purchase shares in the island you desire, ultimately taking control in one feel
For the most part, I think Anno’s core systems
are elegantly balanced. At times it can make you feel stretched, especially if
multiple random events like fires happen at once. Even when had to pause a new
project to upgrade a bunch of houses or relocate a low-level farm, however, I
never felt bogged down in micromanagement.
That said, I do want to highlight one curious
idiosyncrasy. Given the game’s core theme of a shift from an agrarian to an urbanized
society, it’s surprising that employment is not more of a consideration. In
fact, Anno 1800’s attitude to employment is the polar opposite of the period it
is based on. Each household earns a set income regardless of whether the people
who live there are have a job in the city or not. This effectively encourages
you to have a large surplus of unemployed citizens, as each new house you build
brings in that much more coin. As long as you can meet their needs, it’s
perfectly fine to have hundreds of people sitting around doing nothing.
I’m not sure whether this counts as a flaw
per-se, as there’s more than enough complexity to grapple with ensuring all
your different citizens are sufficiently catered for. It’s just odd given how
the game is otherwise very conscious of the changing times it represents. A
harder problem is that Anno 1800 doesn’t provide enough tools to track your
in-game finances. Your income and expenses are constantly fluctuating, and
those ever-shifting numbers can make it hard to gauge how well your colony is
actually doing. Normally I’d sooner eat my own keyboard than look at a graph in
a videogame, but I think Anno 1800 would benefit from a bell-curve or two.
By far Anno 1800s biggest issue, however, is the
appalling and incessant yammering of its AI players. Anno 1800s story campaign
features a cast of characters that are fully written and voiced. I really wish
it didn’t. The acting is hammier than a Doctor Who Christmas special,
particularly that of your in-game nemesis Edvard Goode, who would twirl his
moustache right off his face if he actually sported one.
Worse yet is the writing of the AI barks, which
are often totally inane and uttered every time they interact with you, whether
it’s an automated trade or simply a slight decline in diplomatic relations. One
AI character declares “I can finally get rid of that pent-up gas!” literally
every five minutes. This may seem like a minor problem, but it’s incredibly
distracting from what is otherwise a gentle yet utterly absorbing game, like an
episode of Better Call Saul being interrupted by the appearance of Keith Lemon.
Script carbuncles aside, Anno 1800 is a rich and
sumptuous city-builder, easily the grandest and deepest Anno to date. Its early
game is a wonderfully relaxing experience, while the later stages will have you
scratching your muttonchops and happily stretching your braces in equal
Do you need some energy drink Help? The owner of
Liquid Help Energy drink has so many stories of abilities in his beverage
company that can provide you amazing benefits. These are life-changing stories
in terms of the difference the drink can make with you and what difference the
company makes in charity events helping others. Many charity events have been
done by Help energy drink mostly for kids with cancer, autism and in pediatric
intensive care units. Check out the YouTube channel to see some of the charity
events that this beverage and apparel company has been involved in.
All in all, it is clear from the up mention factors that energy drinks have many health benefits to offer, if you want to buy the healthiest beverage visit: https://liquidhelpenergy.com